![]() Momentum can affect your teams’ performance on pitch and is decided by how well things have been going for you. The players bark at each other, but if the fans are all riled up then you’ll have no chance to hear them over the sea of audio. Should you manage to get the home team numerous goals against the visitors then they’ll even celebrate each pass you keep the ball away from them, a grand humiliating spectacle and one that you can’t help feel proud about. Even greater perhaps is the ‘involvement’ of the fans, cheering and booing never felt better, they will even chant the name of the team over and over. ![]() Clive Tyldesley and Andy Gray deliver your audio experience, with far less repetitive lines than previous titles. It’s almost spooky to some degree the level of ‘clever’ commentary that takes place from everything you do. Sound, more importantly the commentary is fantastic. Near impossible shots are harder to get because of the better and more realistic nature of the players and the ball, which means when you do land a particularly miraculous goal you’ll be chuffed no end. It’s mainly the visuals during the match, with fantastic shoots and especially the damn lucky ones you manage to slip through into the goal that will really get your football passion burning. ![]() The players are recognizable to who they should be, well without compromising the games performance anyway. You can play a host of leagues as you would expect, with many teams from many countries. Make pitch decisions before the match, so that during you’ll be watching from the sidelines – now you can look like you’re waiting for a bus too, what more could you want. ![]() Visual Sim lets players go through a better managerial experience of a club. If you look after them well they’ll gain considerable experience and let them turn into star performers but if they get swamped with injuries and bench time, then they’ll suffer. This is designed to let you feel better connected with players on the pitch. What’s interesting is that these are kept with real-life fixture matches, and the winners are decided after all the fans results are combined. Interactive Leagues will let you play your club online against others. The other will keep all of your teams’ squads up-to-date automatically, so transfers and even positioning will be changed to reflect what’s happening in the world of football. The news ticker ingame will display real-life scores so if you were to see a particularly displeasing result you could take up your revenge, on the virtual pitch of course. The first lets you know the latest scores and news of leagues when you start up the game. Some new features for FIFA 07 are Online Everywhere and Squad update. The game isn’t just harder in difficulty, it just requires you do more than button mashing this is no arcade fighting game-esque FIFA. This effects scoring just as much, frantic passing and just booting it toward the goal will really make your ‘strategy’ come up short. The players actual balance really affects the shots so if they’ve just received the ball and you make them do a 180 and shoot straight away you’ll get a poor result. Accuracy has been given a greater role, shooting for a teammate out of your line of sight will greatly jeopardize your possession. For successful passes you now really need to be facing who you intend to aim for as the ball won’t magically home in. The learning curve suffers as a result which already was challenging with all the trick shots involved.īall possession has been spiced up with this newer form of realism. You can adjust with time I guess but it might be a put off in the early stages especially if you’ve never played a football game before. The keys are overlapped as they would be with a console controller, but seeing as how keyboards naturally have a ton of keys already it only confuses the matter. You feel as if you’ll be playing a game of twister with your left hand in order to execute some cooler moves. There is one drawback from such a game on the PC platform, and that is the nightmarish keyboard control scheme. ![]() Instead you’ll see how they speed up and slow down just as you would, it may only be a little thing but these all add up for a better experience overall. Once extra enhance of realism for 07 is how players on the pitch move about, they can’t instantly go from a static state to running the marathon. Consider the old arcade style machines with little pixel men running about kicking a black and white blob around, you’ll began to notice just slightly that we’ve come quite a long way. After so many games have been churned out it’s almost inevitable to see improvements in both the presentation and the coding. ![]()
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